//#version 110
//
//attribute vec2 myVertex;
//attribute vec3 myColor;
//
//varying vec3 outColor;
//
//void main()
//{
//   outColor = myColor;
//	gl_Position = vec4(myVertex.x, myVertex.y, 0.0, 1.0);
//}

#version 330 core

layout (location = 0) in vec2 myVertex;
layout (location = 1) in vec3 myColor;

out vec3 outColor;

void main()
{
    outColor = myColor;
	gl_Position = vec4(myVertex.x, myVertex.y, 0.0, 1.0);
}